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The conversations are also all present tense to differentiate between what Trixie is writing to the faculty, and what she was saying at the time. The choices made reflect this, as they are all past tense to be read as if this had all already happened, and are not repeated by Trixie’s thoughts at all. It addresses the faculty more directly than any other part in the game, and reads almost as an interrogated witness recalling specific details in the hopes that the interrogator can catch the culprit, whomever that may be in this analogy. The plot format is what caught my eye instantly: there are many times where the game breaks into ‘testimony mode’ as I fondly called it, where the text layers on top of the screen. The actual events begin with her roommate Nikita demanding that she search for a page of the mythical and cursed play known was ‘The King In Yellow’, and from there she ventures into town, following clues and meeting new friends as she uncovers disturbing truths about the book and the world she lives in. You follow the literal testimony of Trixie Glimmer Smith (‘who woulda guessed?’) as she recounts the events of the novel to the faculty in the hopes that they give her an extension, and probably also just cut her some slack. The Testimony of of Trixie Glimmer Smith is a visual novel by Digital Poppy, a solo dev who’s done q uite a few narrative titles in this universe created and a few others. Well, at least she’s trying to stick up for herself in a roundabout way.